Now showing 1 - 4 of 4
  • Publication
    The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature
    (John Wiley and Sons Inc, 2023) ; ;
    Aisling Leavy
    ;
    Lara Dick
    ;
    Efi Paparistodemou
    Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative skills to help prevent any future skills gap. This shift has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide. Objectives: Our goal was to engage in a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education. Methods: We engaged in a systematic review of the literature. Following the application of exclusion criteria to 461 studies, 43 studies were extracted and analysed. Findings and Conclusions: Analysis of these studies provides evidence of the fast-growing use of innovative emerging technologies within the STEAM landscape across all levels of education, from early childhood to college-level settings. Our analysis reveals an emphasis on developing STEAM-related disciplinary knowledge and the desire to develop students' 21st-century skills with a notable lack of targeted emphasis on developing understandings in the arts disciplines. We identify the need for carefully designed intervention studies involving collaboration between multidisciplinary STEAM experts that use high-quality measures which support the development of inferences relating to learning outcomes arising from such interventions.
  • Publication
    Editorial: New and emerging technologies for STEAM teaching and learning
    (Frontiers Media S.A., 2022-08-03) ; ;
    Efi Paparistodemou
    ;
    Lara Dick
    ;
    Aisling Leavy
  • Publication
    Augmented Reality in Lower Secondary Education: A Teacher Professional Development Program in Cyprus and Greece
    (MDPI AG, 2020)
    Ilona-Elefteryja Lasica
    ;
    ;
    The current article provides an overview of a Teacher Professional Development (TPD) program that has been designed, pilot tested, and implemented to investigate the impact of augmented reality (AR) on: (a) Teachers’ level of technology (AR) acceptance, adoption of inquirybased instructional approaches, and confidence towards teaching twentieth-first century skills in STEM-related courses; and (b) students’ potential enhancement of specific twentieth-first century skills and motivation and interest during a STEM- (science, technology, engineering, mathematics)- related course supported with AR. This article focuses on the teachers’ points of view concerning the impact of their STEM-related interventions on their students’ motivation and learning, as well as the factors that influence the teachers’ technology acceptance. The TPD program has been implemented in Cyprus and Greece with twenty-five lower secondary school teachers (20 in Cyprus and 5 in Greece). The research methodology applied is Educational Design Research (EDR), including an initial phase of the TPD program and a second (improved) phase. The data collection tools consisted of questionnaires, interviews, and observation of classroom interventions. Initial findings and their implications for teaching and future research are discussed, indicating the potential benefits and challenges surrounding the integration of AR within the educational process.
  • Publication
    The prevalence and use of emerging technologies in STEAM education: A systematic review of the literature
    (John Wiley and Sons Inc, 2023) ; ;
    Aisling Leavy
    ;
    Lara Dick
    ;
    Efi Paparistodemou
    Background: The advent of new and emerging technologies and industries has highlighted the need to equip youth with a unique skillset necessary to cope with a rapidly changing and complex digital era and adapt to modern societies' demands. This need has led to the development of teaching approaches to equip students with creative and innovative skills to help prevent any future skills gap. This shift has fuelled the growth of STEAM (Science, Technology, Engineering, Arts and Mathematics) Education worldwide. Objectives: Our goal was to engage in a systematic review of the literature to identify the application and prevalence of emerging technologies within the landscape of STEAM Education. Methods: We engaged in a systematic review of the literature. Following the application of exclusion criteria to 461 studies, 43 studies were extracted and analysed. Findings and Conclusions: Analysis of these studies provides evidence of the fast-growing use of innovative emerging technologies within the STEAM landscape across all levels of education, from early childhood to college-level settings. Our analysis reveals an emphasis on developing STEAM-related disciplinary knowledge and the desire to develop students' 21st-century skills with a notable lack of targeted emphasis on developing understandings in the arts disciplines. We identify the need for carefully designed intervention studies involving collaboration between multidisciplinary STEAM experts that use high-quality measures which support the development of inferences relating to learning outcomes arising from such interventions.